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How do you Rate?
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Dateline: 09/27/02 |
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Figuring
your real hourly rate
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Guest
Author: Neil
Tortorella
Tortorella Design
If there's one question I'm asked by designers more than any other, it's
how to figure out what to charge for a project. We have several ways. We
can look it up in the Graphic Artist Guild's Handbook of Pricing and
Ethical Guidelines (PEG). We can charge the 'going rate'. Or we can make a
good guess at what the client is willing to pay and charge that. There are
others, but these are the typical methods.
The Guild's PEG is a good source and every designer should have a copy.
You might find it a bit too general, though, in some areas. The 'going
rate' is called that because if you're not careful with it, you're going
out of business. Unless you happen to be clairvoyant, guessing what you
think the client will pay is just plain bad business. The idea isn't to
figure out what the client will spend. It's figuring out whether you can
make any moolah on the project.
A better way to approach the problem is figuring out your bottomline:
where you need to be to really make money. Go below this point and you're
paying your client for the honor of working for them. The more work you
take on at the wrong rate, the deeper the hole you'll dig for yourself.
You can actually 'sell' yourself right out of business with a rate that's
too low. Go too high and you'll price yourself out of the market. Once you
know your true costs of doing business, you can make sensible decisions.
You're unique. Yup, just like every other designer out there. We all
have different set ups and our costs vary. So we need to tap into some of
that high school math you complained you'd never use. Actually, this is
pretty elementary, so don't sweat it.
The place to start is you. What's your target salary? And let's be
realistic here. If you have employees, you'll need to add up all the
salaries. On top of that, you'll need to figure in other associated costs
like taxes, FICA, insurance, etc. A safe figure is 25-30%. I lean toward
30%. The math looks like this:
- Salary:
$40,000
- Associated
costs at 30% of salaries: $12,000
- Total:
$52,000
Well, that's a start. So how many hours are there in a year? Hmmm; let's
see. Eight hours each day. Five days in a work week. Fifty-two weeks in a
year that's . . . er . . . Hang on. I'll save you the trouble of digging
out that calculator. It's 2,080 hours. Again, if you have employees,
you'll need to multiply that by the number of employees.
Now, if you're like most people, you probably would like to spend a few
holidays with the family and you may get a bad cold now and then and need
to take a day off. Let's factor those things into our equation (based on
an solo practice):
- 7
legal holidays (US): 56 hours (8 x 7)
- 2
weeks vacation (you need some time off): 80 hours (8 x
10)
- 5
sick days (did you get a flu shot?): 40 hours (8 x 5)
- Total:
176 hours
Take that off the top of our total hours and we're left with 1,904
billable hours. But, you probably do other things around the office like
invoicing, sales calls, surfing the net and reading articles like this
one. Well, you can't bill for that time so we'll need to ax those hours
too. If you've been a good designer, you've kept time sheets. A review of
a few weeks can give you a pretty good idea how much 'down time' you have.
If you've been bad and haven't kept time sheets, you'll have to give it
your best guess and make some adjustments later on . . . when you do keep
time sheets. A typical target is 25%. If you're new, it may be as much as
50%. Hopefully it's not more than that. Let's use the 25% for this
example.
That brings our billable hours into the more realistic area of 1,428 per
year. Now we're getting somewhere! Now simply divide your billable hours
into the cost of salaries and voila! You have a rate of $36.41
($52,000/1428). Let's round that down to 36 smackers. This is the amount
to must charge to get your salary and its associated costs.
You've got stuff. Stuff is good. We all need stuff. Designer stuff
includes things like office rent, utilities, phones, computers, software,
paper, ink, marketing materials, yada, yada, yada. You get the idea. Now
it's time to start adding up all your stuff. The accountants like to call
this overhead. I guess that's because if you buy too much stuff, you'll
find yourself in way over your head. Let me pull a number out of the air.
Say for our example your overhead costs $35,000 per year. We need find the
percentage of salaries this overhead represents. Simple. Divide the
overhead ($35,000) by the salary ($52,000) and you come up with a little
better than 67%. Add this to the base rate we calculated earlier:
$36 X 67%= $24.12
36 bucks plus the $24.12 for overhead is a whopping $60.12. Again, we'll
round that out to a clean $60.
And there you have it. Now you know you need to charge at least $60 per
hour if you want to eat and pay your rent. We also know that we need to
contract at least 1428 hours per year, or 119 hours each month, to make
this mark. Pretty neat, eh? Now we're starting to act like a real live
business! We not only solved our rate problem, we also set a sales goal.
Well, I guess that's about it. What's that the Accountant is saying?
There's one more thing? Hmmm . . . we took care of our salaries. Our
overhead is nailed. What else could there be? Oh! A profit! We need to
make a profit. Profit is that funny money that allows our business to grow
and expand. It's the leftover nest egg that gives us the ability keep
employees on when things get slow. It's what allows us to replace the old
G-3 with a nifty new G-4 and a Titanium Powerbook to go. Yup, we need to
make a profit.
How much profit do we need? I'd say not to go below 10%. 20% is better
and that's what we'll use for our target. Time to pull out the calculator
again. We've established our base rate at $60. 20% of 60 is 12, so we need
to tack $12 on top. Our final rate, to recover salaries, overhead and a
healthy profit, is $72.00. If you're like me, you'll round this amount up
to a tidy $75. It just sounds better and adds a slight fudge factor.
Now that wasn't too bad, was it? The final rate is the number you'll use
to do your estimating, whether you charge by the hour or by the job. It's
the number you can't afford to go below. No more wondering if you can
afford to take on this job or decline that one. You have facts to back up
your decisions.
If you can't find your calculator, you're in luck. Being the nice guy
that I am, I've posted a spreadsheet on my site that will do all this for
you. You can find it in either Mac or Windows flavors at
http://www.tortorelladesign.com/calc.
Happy calculating!
About
Neil Tortorella
Neil Tortorella has been calculating his hourly rate for over 25 years.
He's pretty sure he's got it right this time. His web site can be
found at http://www.tortorelladesign.com.
You can contact Neil at ntortorella@neo.rr.com.
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© Judy Litt

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